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Mojo is the prettiest Aussie ever. He is a great friend and is always up for an adventure.
if you had the chance to change your fate…
would you?
tHIS IS MY FAVORITE DAMN JOKE ON THIS ENITRE FUCKING WEBSITE AND IF YOU DONT FIND IT FUNNY THEN I FEEL SO BAD FOR YOU
(Source: ticktockhop, via omgtsn)
(Source: terra-nigma, via omgtsn)
The Princess Mononoke stage adaptation has opened in London to sell-out performances and rave reviews. The play’s puppets and costumes are made out of recycled material, reflecting Miyazaki’s environmental message.
whoa how did I not know this was a thing?!?
I NEED TO SEE THIS
(Source: hauntedclitoris, via omgtsn)
I don’t even know why I’m so excited. Nobody on here acknowledges my existence anyway.
stop whining
uh what
(Source: smileandgetby, via omgtsn)
(Source: funny-world, via omgtsn)
jake is pretty wise
I love this scene so much, and you know why?
That was Jake’s favorite cup. One of his favorite possessions and he throws it out the window to help teach Finn something important about life that we all need to learn: To stop worrying about small things.
Yeah, he does go get it later, but he had no way of knowing that the cup wouldn’t break. For all he knew, it really was gone forever. And he was okay with that, because it would help him teach Finn something he needs to know.
Reasons why Jake is my favorite.
(Source: pretendplaytime, via omgtsn)
51 Things Every Game Student Should Know
Holy crap, THIS. This entire document. Read it, it’s funny and true. I nabbed this specific slide because this is something people need to freaking get in their heads. Having to pitch games on the fly in a short amount of time, people tend to do this. They don’t think about the mechanic. They don’t take the time to really nail down just what makes the game fun/compelling. If you’re going into game design take the time to really understand this (and all the other points made of course).
Haha A+! Story comes way after game mechanic. If you make a game with a great story, stunning visuals, and crappy, boring, non-fun core mechanics, you’re a crappy game designer. Try writing graphic novels instead.
“My character runs around a vast world map and experiences random encounters and carries out random quest related tasks” is, generally speaking, a boring, shabby, lazy mechanic, just fyi.
The rest of this slide show is awesome too hahaha jeeze.
(via omgtsn)